ALICE

Kitty, can you play chess?

ALICE

Alice got woman……..but still like a child, stays in a catatonic state. While she’s looking around on her puppets, the White Rabbit calls her. The odd animal is helping her to play together with him her life-game. Alice will keep in a noir flavor the same aspects of Lewis Carroll’s tale THROUGH THE LOOKING GLASS (and What Alice Found There): an environment that border on the absurd, mad characters and lots of nonsense and word games. Alice faces and reports with irony some of our social diseases by enchanting features of the various characters that live her vivid imagination. Alice is a tail that creates a sense from a nonsense by building and shaping an intricate labyrinth of meanings between unbelievable characters and by putting forward some of our world’s faults with a range of Clinical Cases that, as we should see, will be less unrealistic that what we could think of them.

choreography and directed by Francesca La Cava

assistant Flaminio Galluzzo

music Alice by Sergio Rendine e Arturo Annechino, Amon Tobin, Lasha De Sela, Tom Waits, Alexander Balanescu

designer and costumes Chiara Defant

light designer Stefano Pirandello

video-art Alessandro Petrini

performers Stefania Bucci,  Annalisa Celentano, Flaminio Galluzzo, Francesca La Cava, Teresa Agut Sarabia

photos Enrico della Valle

production: GRUPPO E-MOTION with contribution of the “Italian Ministry of Cultural Heritage”, the “Region of Abruzzo, the province of L’Aquila with the sponsorship of the province and the city of L’Aquila.

coproduction Festival Vignale danza (Italy)

notes:

“Kitty, can you play chess? Now don’t smile, my dear. I’m asking it seriously. Because, when we were playing just now, you watched just as if you understood it: and when I said “Check!” you purred! Well, it was a nice check, Kitty, and really I might have won, if it hadn’t been for that nasty Knight, that came wriggling down among my pieces.” (Through the Looking-Glass, L. Carroll)

It is a foolish speech the one of that crazy Alice who is withdrawn into herself and her memories, who is surrounded by puppets-characters as actors in her life…….. She is in a catatonic state and this makes her a piece moved by herself imagination. One of the puppets distracts her: here is the White Rabbit, an old friend. She calls up that “livingpuppet” asking him to help her to work out her problems, to overcome the fear and to face threats that comes across. The scene starts up with the “rabbits-women-friends” and with amusing games between Alice and the rabbit world. But Alice is eventually forced by her friends to look through the looking-glass. The mirror reflects the light and it represents the capacity to look beyond the appearance, the learning, the creative intelligence. Alice discovers that the mirror is an instrument to look at herself as well as something that reveals herself……. Her qualities, faults, wishes, loves, trust, consistency, success, richness…………She plays like a piece her life-game, in a totally new way, and she will win at it. The game characters are bizarre and they fade away every time that Alice goes into a new space/time. Alice’s goal becomes her ability to overcome the others by checking her rivals. A vision that is very closed to the real world where the pressing of time divides human beings by closing them into lots of boxes and by pushing them forward just to “check” their precise moment demand. The choreographic mark will be distinguished by a wide and expressive sign language as a result of theatre and dance contamination. Scene is total white and lights will underscore the stage that will have a single set-piece: a wardrobe/mirror that is the place of surprises and changes, as well. Costumes, perfectly in tune with the dramaturgy, will emphasize character’s madness by leading the audience into an unreal and muffled atmosphere. The sound research is based on technological innovation that describes fairy-tale images being underpin with pressing rhythmic thrills that serve as counterpoint to sound’s crystallized moments. The timbre is the absolute protagonist of the score thanks to iridescent and dreamlike sounds that bring out the tale evolution.

Date

5 November 2011

Category

Creations